Tuesday, May 5, 2015

Final Project: My Boston Tea Party Ship

For this assignment we were asked to build a replica of a Boston Tea Party Ship in the mine-craft server. I built the ship the Dartmouth. "Dartmouth, first ship built in New Bedford in 1767, was one of the three vessels in the Boston Tea Party" (http://www.newbedfordguide.com/whaling-museum-unveils-boston-tea-party-ship-model/2013/12/13)











First I began to build a frame for my boat


below is the foundation of the boat

At first I added sponge to because it has a similar yellow color but I then swapped it out for a light colored wood

I finished some of the wall of the boat and began to build the deck
I built the deck then realized I needed to expand my boat so i began to make it taller and wider



first i added some lava.. opps.. then i added more blocks to make it bigger



Here I am still expanding my ship!

once I finished expanding and evening everything out..I began to build the masts

I built the mast by stacking fencing on top of eachother



I started to make the extension of the ship but it did not look right using the fencing.. so I switched it out for oak blocks and slabs

here is a picture of the mast!
Then I began to decorate the interior... I added wood flooring and a ladder
Here I cleared out a space for the captain to sleep
I added some decorations to the room
I also added a sign on the door
Here I added some crates of tea and a table

Above you can see that I added crated to emulate the tea!
I added an American flag to the back of the ship, just as the model ship has!
Here are some views of the finished product

Here is the finished view of the inside of the ship.

Here is the finished captain's quarters




Here are some more pictures of the finished product












This is a part of my Final Project: My Boston Tea Party Ship. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://immersiveeducation.org/@/bc

Identity in the Context of Virtual Worlds



For this assignment I read the article 'Identity in a virtual world' which was achieved from http://edition.cnn.com/2007/TECH/06/07/virtual_identity/index.html?iref=allsearch then I read the article 'Neutralizing Identity: Exploring Language and Gender in a Virtual World' which was retrieved from http://www.dwrl.utexas.edu/content/neutralizing-identity both of these articles touched upon the role of identity in virtual worlds.

The article 'Identity in a virtual world' explored the idea that people use their avatars to become who they really are inside and their avatars are a better reflection of themselves. The avatar allows a type of anonymity which allows people to feel more comfortable being themselves. Although there is so much freedom in the virtual world this article also brings up the fact that social constructs are formed and the people in the virtual world tend to self-regulate.

The article 'Neutralizing Identity: Exploring Language and Gender in a Virtual World' proposed experiments where students could use second life to learn more about gender and language identities in the virtual world. Second life provided opportunities to meet other avatars and some may speak other languages and some may experiment with their genders. Students could go around and ask the other avatars by conducting interviews in the worlds that exist in second life. The article did propose some challenges that the students may face in the virtual worlds, such as not having quality interactions with others and some worlds and people on these servers have fetishes. 



During this course I entered many virtual worlds and I have had interactions with other avatars through Meshmoon and Second Life. I never have experimented with avatars and virtual worlds before this course. We recently conducted our own gender identity experiment where we experimented with some of the freedoms the virtual worlds offer for different gender, race, and language identities. Many of these points about identity in virtual worlds were brought up in the articles that we have read.

During my time experimenting with second life I found that it was difficult to know what language people speak or where they are from by just looking at their avatars. In the real world, you can usually make inferences about a person’s origin and language through visual cues. This meant that I had to actually interact with these people to understand their background and personality. I observed this type of different language identity while in Second Life where I met people that were from different countries. When I messaged different people, I was shocked to find out that they were from America and that they were not great English speakers. It was very shocking for me however it was a great experience; I even met a person from Russia who asked me for help practice their English.

I also noticed Social construct, social structures, and the self-regulation that occurs in virtual reality worlds such as Second Life. For instance, when I entered the world of Second life I received a great deal of criticisms for not fully embracing my avatar and using the editing features. I was also criticized from my unoriginal name. There were clearly social structure that Second Life upheld and I was unaware of them.

Many of the avatars in these worlds were concerned about the integrity of the virtual world. They would self- regulate themselves by creating rules in second life. The article 'Identity in a virtual world' pointed this out saying “We bring a lot of ourselves into the game space, the appropriate norms, what's considered proper and not proper” I personally experienced this when I was in Second Life. The people in these worlds were adamant about using dressing rooms to change; they had strict rules in place regarding avatar nudity in public places.

Although virtual reality worlds can give a person much freedom to explore themselves and the different virtual realms, the worlds also have many constructs that limit one to be completely free. In virtual reality, a person is given the opportunity to use their avatar and chats boxes to disguise their real gender, race, and dialect by creating a better or different version of themselves. However in the experiences that I have had, people are still restricted to the social norms and rules that carry over from the real world.

The following are some picture I took over the course of  this semester using avatars!








              

Examining Gender, Race, and Body Image in a Virtual world

For this assignment we preformed a gender/ race experiment in the virtual world of second life. At first I did not change my avatar character at all. However this lead to people calling me out for not changing my avatar. These people were concerned that I would not "fit in" or become integrated if  I didn't customize my avatar. they were very concerned with my clothes and appearance. The people were very helpful, a person sent me an appearance that i should be wearing and as soon as I changed into a more customized female avatar, I was complimented on my looks. Then when I ventured into worlds with my new female avatar people, especially other girl avatars were rude to me and still criticized my unoriginal name











Then I changed into a male avatar. While I was a male avatar I did not receive as much  harassment or attention about my avatar from other people. I had an easier time having conversations with people. While I was this avatar I spoke with  good amount of people and I think they felt less intimidated by me, like I was more approachable. People were friendly and often started the chats with me. One person even wanted me to help them learn English!











Then I changed my avatar again, this time I turned into a female of color. While I was this avatar I still had an easier time communicating with other people. Although I usually had to start the conversations with them. Other than that it was a pretty similar experience.